Rules & Announcements These are the rules the men and women of the Black Tower follow, as well as the news they receive from the rest of the world. Moderator: Tony
Blight Trollocs. Myrdraal. Draken. Darkhounds. Creatures inhuman and inhumane.The Blight is where the Dark of the Earth dwell, those creatures dedicated to the Shadow, and the "Great Lord" or B'al'zammon. And in its heart, Shayol Ghul, the place where the Last Battle will be fought. The place where the Dark One was nearly freed. It is even said that in its firey depths you can bathe in his presence, and he can order the Forsaken... Moderator: Temanin
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North Westland Saldea. Arafel. Kandor. Shienar. And once, Malkier. They are the ones who hold back the Shadow, the ones who preserve the Light. Trollocs and Myrdraal are reality here, their raids constantly harrying the humans who call it home. The Blight on their borders, the Borderlanders are renowned for their fighting abilities, for good reason... Moderator: Temanin
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Middle Westland Andor, Cairhein, Murandy, and Ghealdan are in this area, the Rose Crown of Andor and the Sun Throne of Cairhein the most powerful, and rivals. Almost all of these eke much of their living from trade, and they have varied products. Many of the nobles are obsessed with politics, particularly Cairheinians. Moderator: Temanin
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South Westland Tear, Illian, Altara, and Mayene dwell here, almost all of them fiere rivals with their neighbors. Of them, Tear and Illian are the most powerful, and trade based, while Mayene relies on its oilfish shoals. Altara is a country only in name. Moderator: Temanin
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West Westland This is the land of Arad Doman, Tarabon, and Amacidia. Tarabon and Arad Doman are reknowned for their shifty merchants, while Amacidia is a pupppet state under the Children of the Light, popularly known as the Whitecloaks. Moderator: Temanin
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Unclaimed Lands With the declining population of the land after the Hundred Years war, nations found it increasingly difficult to hold all the lands they claim, and some dissapeared entirely. These are the unclaimed lands, including the Caralain Grass, The Hills of Kintara, and Haddon Mirk. Only a few scattered villages remain, claiming nationhood long gone, and dreams long shattered. Moderator: Temanin
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Outlands Of all the places in the World of the Wheel, these are the ones we know the least about. Shara, Seanchan, the Sea Folk Isles, the Aiel Waste, and the Land of Madmen, all with strange ideas and customs. Shara with the enslavement of the many by the few under a monolithic empire, Seanchan with their leashed channelers and reptilian monsters of every description, the Sea Folk with their obsession with rank and the best ships in the world, the Aiel, with their strange Ji'eh'toh and deadly with or without weapons, and the Land of Madmen, full of insane channelers of both sexes, with seemingly no possibility of peaceful contact. Moderator: Temanin
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Ogier Stedding The Ogier Stedding are the home of the legendary Ogier, beings normally only heard in children's tales. Their Stedding are homes of great forests, grown by the Talent known as Ogier Treesinging. The Great Trees are said to be over 400 paces in height. The Stedding also prevent channeling, and produce an aura of peace and contentment. No shadowspawn can enter them. Moderator: Temanin