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Aug 7, 2008, 6:17pm






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Rules & Announcements
[ ]Rules & Announcements
These are the rules the men and women of the Black Tower follow, as well as the news they receive from the rest of the world.
Moderator: Tony
1235on Jul 6, 2008, 6:14pm
by Tony
in Dabel Brothers turning...
The Farmhouse
[ ]Soldier Barracks
Talk about the amazing and wondrous things you have seen with other Soldiers. (Off-topic)
Moderator: Tony
81908on Jul 19, 2007, 5:21pm
by Tony
in Hello
[ ]Dedicated Quarters
Discuss more important matters with your fellow Dedicated.
Moderator: Tony
41525on Sept 17, 2007, 4:47pm
by Tony
in Robert Jordan has pass...
[ ]The M'hael's Manor
A private manor for the M'hael and those he trusts.
Moderator: Tony
3110
[ ]Guest's Room
A place for those who are merely passing by to confer with those who reside here.
Moderator: Tony
37on Apr 11, 2008, 10:52am
by Tony
in Warders
Surrounding Area
[ ]Affiliates
Come here and try and become one of the few allies of the Black Tower.
Moderator: Tony
2165on Jun 3, 2007, 5:11pm
by Tony
in The Five Factions (Aff...
[ ]Archives
The past records of all the Black Tower's activities lie here gathering dust.
Moderator: Tony
6859,784on Sept 21, 2005, 7:51pm
by Tony
in Season Premieres
[ ]Help
Need help? Call the Asha'man security and they will help you.
Moderator: Tony
00
The Pattern
[ ]Book Debate
Debate about things that have happened or things that will happen.
Moderator: Temanin
10120on Sept 27, 2007, 9:10pm
by Tony
in Verin's Notebook *SPOI...
[ ]Stories
Submit your stories here, or links to your stories or stories of others. Keep it PG-13 please.
Moderator: Temanin
737on Jun 13, 2007, 9:17pm
by Leonardo Forthorn
in Chapter One
Role-Playing
[ ]Role Playing (4 sub-boards)
Submit your character sheet or talk about role playing in general.
Moderators: Temanin, Victor, Bob
76687on Jun 1, 2007, 10:59am
by Leonardo Forthorn
in Problems in Randland
[ ]Blight
Trollocs. Myrdraal. Draken. Darkhounds. Creatures inhuman and inhumane.The Blight is where the Dark of the Earth dwell, those creatures dedicated to the Shadow, and the "Great Lord" or B'al'zammon. And in its heart, Shayol Ghul, the place where the Last Battle will be fought. The place where the Dark One was nearly freed. It is even said that in its firey depths you can bathe in his presence, and he can order the Forsaken...
Moderator: Temanin
00
[ ]North Westland
Saldea. Arafel. Kandor. Shienar. And once, Malkier. They are the ones who hold back the Shadow, the ones who preserve the Light. Trollocs and Myrdraal are reality here, their raids constantly harrying the humans who call it home. The Blight on their borders, the Borderlanders are renowned for their fighting abilities, for good reason...
Moderator: Temanin
00
[ ]Middle Westland
Andor, Cairhein, Murandy, and Ghealdan are in this area, the Rose Crown of Andor and the Sun Throne of Cairhein the most powerful, and rivals. Almost all of these eke much of their living from trade, and they have varied products. Many of the nobles are obsessed with politics, particularly Cairheinians.
Moderator: Temanin
00
[ ]South Westland
Tear, Illian, Altara, and Mayene dwell here, almost all of them fiere rivals with their neighbors. Of them, Tear and Illian are the most powerful, and trade based, while Mayene relies on its oilfish shoals. Altara is a country only in name.
Moderator: Temanin
00
[ ]West Westland
This is the land of Arad Doman, Tarabon, and Amacidia. Tarabon and Arad Doman are reknowned for their shifty merchants, while Amacidia is a pupppet state under the Children of the Light, popularly known as the Whitecloaks.
Moderator: Temanin
00
[ ]Unclaimed Lands
With the declining population of the land after the Hundred Years war, nations found it increasingly difficult to hold all the lands they claim, and some dissapeared entirely. These are the unclaimed lands, including the Caralain Grass, The Hills of Kintara, and Haddon Mirk. Only a few scattered villages remain, claiming nationhood long gone, and dreams long shattered.
Moderator: Temanin
00
[ ]Outlands
Of all the places in the World of the Wheel, these are the ones we know the least about. Shara, Seanchan, the Sea Folk Isles, the Aiel Waste, and the Land of Madmen, all with strange ideas and customs. Shara with the enslavement of the many by the few under a monolithic empire, Seanchan with their leashed channelers and reptilian monsters of every description, the Sea Folk with their obsession with rank and the best ships in the world, the Aiel, with their strange Ji'eh'toh and deadly with or without weapons, and the Land of Madmen, full of insane channelers of both sexes, with seemingly no possibility of peaceful contact.
Moderator: Temanin
00
[ ]Ogier Stedding
The Ogier Stedding are the home of the legendary Ogier, beings normally only heard in children's tales. Their Stedding are homes of great forests, grown by the Talent known as Ogier Treesinging. The Great Trees are said to be over 400 paces in height. The Stedding also prevent channeling, and produce an aura of peace and contentment. No shadowspawn can enter them.
Moderator: Temanin
00


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